Persistent Vegetation Storage – Paint Vegetation
Persistent Vegetation Storage – Paint Vegetation
The persistent storage has a painting tool for painting grass and plants. It works in a similar way unity terrain painting tool does but with some additional functionality.
Painting
You paint with left click in the map, remove instanced with ctrl-click.
Settings
- Randomize position
will add randomness to the sample positions on top of the point grid you see in the terrain - Paint on colliders
With this enabled you will be able to paint on any collider in the scene as well as the terrain - Use steepness/angle rules
With this enabled each vegetation items steepness rules (set in VegetationSystem component) will be applied before painting - Sample distance
This is the density of the painting - Brush size
The size of the brush