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Vegetation Studio
Features
Getting started
Guides
Configure shadow mask with MicroSplat
Set up speedtree for instanced indirect
Adding instanced indirect support to shaders
Vegetation Color Mask setup with Microsplat
Custom grass/plants for Vegetation Studio
Set up with Map Magic infinite terrain
Main Components
Vegetation Studio Manager
Vegetation Package
Vegetation System
Settings
Vegetation
Editor
Render
Terrain Textures
Masks
Real-time Masks
Debug
Touch React System
Runtime Prefab Spawner
Billboard System
Collider System
Vegetation Masks
Vegetation Mask Area
Vegetation Mask Line
Vegetation Beacon
Terrain System
Persistent Vegetation Storage
Settings
Bake Vegetation
Stored Vegetation
Paint Vegetation
Precision Painting
Edit Vegetation
Import
Terrain Tree Importer
Scene Vegetation Importer
Terrain Detail Importer
Persistent Vegetation Storage Package
Utility Components
Vegetation Color Mask Creator
Mask Background Creator
Scene Vegetation Baker
Obstacle Mask Creator
Grass Patch Generator
Plugins
Map Magic infinite terrain
3rd Party Setup
Aquas water
Change log
Vegetation Studio Pro
Features
What’s new
Setup Guide
Guides
Disable assembly definition files
Setting up run-time loaded terrains
Main Components
Vegetation Studio Manager
Vegetation System Pro
Settings
Cameras
Terrains
Vegetation
Biomes
Edit Biomes
Environment
Render
Texture Masks
Debug
Vegetation Package Pro
Terrain System Pro
Terrain types
Unity Terrain
Mesh Terrain
Raycast Terrain
Collider System Pro
Persistent Vegetation Storage
Persistent Vegetation Storage Package Pro
Vegetation Masks
Vegetation Mask Area
Vegetation Mask Line
Vegetation Beacon
Biome Mask Area
Runtime Prefab Spawner
Touch React System Pro
Utility Components
Grass Patch Generator
Change log
Vegetation Studio Pro beta signup
Compatible Assets
Media
Video
Image gallery
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Beta
Beta Downloads
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Roadmap
Home
/ Roadmap
Roadmap/known issues for 1.0 release of Vegetation Studio
We are getting closer to release of Vegetation Studio. An updated roadmap will be posted here after release.
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